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Object control Lesson 3: Throwing for accuracy Pt 2

Learning outcomes

  • I will develop my underarm throw technique
  • I will start to explore the idea of attackers and defenders

What you need

  • Empty plastic bottles
  • 7 pairs of socks

Activity 1 - Angry birds

  • Place your bottles on a bench or wall to create angry bird targets
  • If working in pairs, each player are to take turns, for a total of 4 throws 
  • Every time a bottle is knocked down, they score one point and the bottle is to be placed back up
  • Once ab ottle is struck, that player can't hit it again during the same turn
  • Who can scored the most points?

Progression:

  • Move further away
  • Move the bottles further away fro meach other
  • Use smaller targets

Activity 2 - Protect the birds

  • One player is to stand between the thrower and the targets as the defender
  • The thrower has 4 attempts to try and knock down as many bottles as possible
  • Once a bottle has been knocked down, it stays down
  • After 4 attempts, swap roles

Progression:

  • Move further away
  • Move the bottles further away fro meach other
  • Use smaller targets

Activity 3 - Protect the nest

  • Use socks to mark a playing square
  • Place the bottles on the floor inside the square
  • The defender must stay inside the square and protect the nest
  • The attacker must stay outside the square and their aim is to roll/throw their socks to knock down the bottles
  • Play for two minutes, every bottle down = 1 point to the attacker
  • Bottles must stay down when knocked down

Progression:

  • Adapt the size of the playing area
  • Adapt the size of the targets
  • Adjust the time limit